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Fallout gamepedia aradesh
Fallout gamepedia aradesh













fallout gamepedia aradesh

"Uh, Beth's the manager of the Weapon Store. "What do you want with them wackos? Jeez, all that peace preaching and tree hugging. The Children, the Followers and Adytum are there, along with all the gangs and stuff." "Well, it's a big ruined city to the south. The prices are really high and the quality's bad." It's the only place civilized enough to do it." "Well, it's the place where everyone goes to trade in the Boneyard. "Why? What've you heard? I heard it'd been ransacked, but no one knows who did it.

fallout gamepedia aradesh

Butch Harris Butch Harris's Tell me abouts Raiders who are fanatically religious can be quite dangerous. It is she that makes this hard life worth living." Their poison can be lethal if not looked after."

fallout gamepedia aradesh

I would wager he is just a little north of here at this moment." They call themselves the Vipers and the Khans." There are two bands of raiders that we know of. "No one knows for certain, but the packs seem to be coming from the northeast." These barbarians attack from the southeast." The Khans are nastier then the Vipers, let me tell you.

fallout gamepedia aradesh

Their merchants occasionally come to trade, but not often." He leads the raider clans with a heavy fist." (In Shady Sands) He is one of the most dangerous men that has ever set eyes on Shady Sands. You would do well to listen closely to his sayings." It is a rumor of a monster created during the War." We sometimes go there to relax after a hard day pillaging." He is the most feared man in the wasteland." She will be released and the head item will remain in inventory.NPCs with Tell me about Alya Alya's Tell me abouts To do so, the player has to talk to Garl with the head in their regular inventory. Doing so will not turn Garl hostile, but will not release Tandi either.

FALLOUT GAMEPEDIA ARADESH PC

PC As the game does not scan bags and back packs when removing temporary items, the player can acquire Tandi's head (or, well, her representation) permanently by buying her and placing the head in their container in the Barter interface.Completing this quest turns the Khans permanently hostile.Dropping her off at Shady Sands concludes the quest with 400 experience points. She becomes a temporary party member, though she has no skills of note. Securing Tandi will net a 500 experience point reward, minus 50 experience points for every dead raider.If they pass a Charisma or Speech check, they will receive Tandi. The Khans will panic, allowing a character with 6 Intelligence to leverage the situation. Finally, male characters with 9 Luck or more have a 50% chance that they will be recognized as Garl's long-dead father.Stealthy characters can activate Sneak, unlock her cell, talk to Tandi, and then sneak out.The player can threaten Garl into surrendering her with Speech 45% ( "I represent a threat you don't even understand.Leaving the Barter interface without buying her will cause the Khans to attack. Her price will range between $400 and $1100, dependent on the player character's Charisma and Barter. The player can barter for Tandi through the Barter interface.The raider leader disappears from the camp afterwards. In return, they receive Tandi and everything Garl had in his inventory. Winning requires knocking him out or killing him - the player loses only by dying. The player fights him without his gear, while Garl totes a metal armor. Garl can be challenged to single combat.Tandi will participate in combat if the door to her cell was unlocked. Having Ian is recommended, as is having a good rifle or SMG and a combat skill at 100%, in order to be able to fight the enemies effectively. Fighting all of the raiders is a challenge. The player can simply kill every Khan on the map and liberate Tandi from her cell (this usually secures the good ending for Shady Sands as well, wiping out the raider menace).After arriving at the Khan camp there are numerous options for freeing her.Razlo will provide two stimpaks and a fruit.Seth will mark the camp on the world map.Talk to Seth or Aradesh to receive the quest.Then, they have to enter Shady Sands after 48 hours have passed. To open this quest, the player first needs to Stop the Radscorpions.Tandi has been kidnapped by the Khans in a raid on Shady Sands, and Aradesh begs the Vault Dweller to rescue her.















Fallout gamepedia aradesh